Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on youtube. If you want to simulate a real plane, it will be difficult for a lot of people Im currently trying to figure out how to make a realistic plane crash into the ocean
Ticci Toby | Dopple.ai
I have experimented with tweening and i managed to get the plane to tween from its original location to the destination point.
After a few hundred hours of work, i created a flight physics model that takes ~1% of processing power each frame (assuming 60 fps)
In this guide, i’ll walk you through the main ideas behind flight physics and give a practical example that you can use or adapt for your own projects. I am working on a plane crash game where players can fly around and collide with objects that will damage the plane I want to know how i can make it so that if a player hits one wing and the wing falls off, the plane stops flying and simply falls to the ground. This is not your standard lua script.
I’m trying to build an aircraft, and i want to make the vehicle take damage from dangerous contact with other vehicles and environmental objects The problem is that i’m very inexperienced and have no idea where to even start with that kind of functionality.